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1 | <?xml version="1.0" encoding="utf-8"?> |
2 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> | |
3 | <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" /> | |
4 | <PropertyGroup> | |
5 | <ProjectGuid>{8528C189-5B94-48F8-8C64-D4D6658E52F6}</ProjectGuid> | |
6 | <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | |
7 | <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration> | |
8 | <Platform Condition=" '$(Platform)' == '' ">x86</Platform> | |
9 | <OutputType>Library</OutputType> | |
10 | <AppDesignerFolder>Properties</AppDesignerFolder> | |
11 | <RootNamespace>ContentBuilder</RootNamespace> | |
12 | <AssemblyName>IgnoreMe</AssemblyName> | |
13 | <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | |
14 | <TargetFrameworkProfile>Client</TargetFrameworkProfile> | |
15 | <XnaFrameworkVersion>v4.0</XnaFrameworkVersion> | |
16 | <OutputPath>bin\$(Configuration)</OutputPath> | |
17 | <XnaPlatform>Windows</XnaPlatform> | |
18 | <XnaProfile>HiDef</XnaProfile> | |
19 | <XnaCrossPlatformGroupID>70f11b5f-d758-4efc-943f-95989437d224</XnaCrossPlatformGroupID> | |
20 | <XnaOutputType>Library</XnaOutputType> | |
21 | <PlatformTarget>x86</PlatformTarget> | |
22 | <UseVSHostingProcess>false</UseVSHostingProcess> | |
23 | </PropertyGroup> | |
24 | <PropertyGroup Condition=" '$(Configuration)' == 'Windows' "> | |
25 | <MonoGamePlatform>Windows</MonoGamePlatform> | |
26 | </PropertyGroup> | |
27 | <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' "> | |
28 | <MonoGamePlatform>Windows8</MonoGamePlatform> | |
29 | </PropertyGroup> | |
30 | <PropertyGroup Condition=" '$(Configuration)' == 'Android' "> | |
31 | <MonoGamePlatform>Android</MonoGamePlatform> | |
32 | </PropertyGroup> | |
33 | <PropertyGroup Condition=" '$(Configuration)' == 'iOS' "> | |
34 | <MonoGamePlatform>iOS</MonoGamePlatform> | |
35 | </PropertyGroup> | |
36 | <PropertyGroup Condition=" '$(Configuration)' == 'OSX' "> | |
37 | <MonoGamePlatform>OSX</MonoGamePlatform> | |
38 | </PropertyGroup> | |
39 | <PropertyGroup Condition=" '$(Configuration)' == 'Linux' "> | |
40 | <MonoGamePlatform>Linux</MonoGamePlatform> | |
41 | </PropertyGroup> | |
42 | <PropertyGroup Condition=" '$(Configuration)' == 'PSM' "> | |
43 | <MonoGamePlatform>PSM</MonoGamePlatform> | |
44 | </PropertyGroup> | |
45 | <ItemGroup> | |
46 | <Reference Include="mscorlib" /> | |
47 | </ItemGroup> | |
48 | <ItemGroup> | |
49 | <ProjectReference Include="..\Super Polarity ContentContent\Super Polarity ContentContent.contentproj"> | |
50 | <Project>{468F8415-7D38-4718-B0B4-E18F1A427136}</Project> | |
51 | <Name>Super Polarity ContentContent %28Content%29</Name> | |
52 | <XnaReferenceType>Content</XnaReferenceType> | |
53 | </ProjectReference> | |
54 | </ItemGroup> | |
55 | <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | |
56 | <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> | |
57 | <!-- | |
58 | To modify your build process, add your task inside one of the targets below and uncomment it. | |
59 | Other similar extension points exist, see Microsoft.Common.targets. | |
60 | <Target Name="BeforeBuild"> | |
61 | </Target> | |
62 | <Target Name="AfterBuild"> | |
63 | </Target> | |
64 | --> | |
65 | </Project> |